
E.M. - Microsoft Game Studios
E.M. worked as a Software Engineer for Microsoft Game Studios in 2012, working on numerous projects which required extensive amounts of time and energy beyond what was originally expected for the job.
What was originally expected of this job?
> "Just the regular 8 hours, we were told some overtime was to be expected but not required initially."
What was your initial reaction to your first experience with crunching?
> "It actually started off fairly slow and then progressed to putting in weekends nonstop just to meet the unrealistic deadlines. I had to sacrifice a lot, and that is easily one of my biggest regrets."
What sort of sacrifices did you have to make?
> "My family was the biggest one, my kids were still young and I felt that I didn't have a lot of time to be their for them during key moments in their life."
How long did you end up lasting in this job?
> "About a year and a half."
What was one good experience you did have?
> "To this day I still miss the interaction with the fans, while it mostly happened at company-supported events, seeing the fans enjoy what we worked so hard to work on was the best part."